This is a polymath's personal tumb1r for the archival of information, data, links, and files.
Content ranges from science/psychology, to art and philosophy, to games and...
Video games don’t have to have good graphics to be good:
Video games don’t have to be about combat to be good:
Video games don’t have to be linear to envelop players in their worlds:
Video game bosses don’t have to be difficult to be fun:
Video games don’t have to lack color simply because they are “post-apocalyptic”:
Video games can have lighthearted art design and still carry deeply dark themes:
Rethink video games.
But also don’t think that dark games can’t be beautiful in their own way:
Or that difficult bosses can’t be fun:
Don’t that games with combat in them can’t be light hearted:
Or that violent games can’t also be silly:
Don’t think that playing the game competitively ruins the fun:
Or that dreary, colourless, post apocalyptic games hold any less story value:
Just because a game or playstyle isn’t good, or beautiful to you, doesn’t mean its any less valuable to someone else who does appreciate it. At the end of the day, it makes someone happy, and thats the greatest value of any art form.
Oh, hey! This is the best addition to my post after 100k notes! <3
Games don’t have to be in development to be cancelled
When Super Mario Odyssey was about to launch, Nintendo used to share some short animations showing Cappy capturing a number showing the amount of days left for the game’s release.
Now that Super Smash Bros. Ultimate is 10 days away, Nintendo did the same. The pose shown for Mario in the animation is the same as his pose he has in the Super Smash Bros. Ultimate artwork. I’ve put the video above.